Add OmO agent model fallback chain to inherit OpenCode system default (#79)
- Add systemDefaultModel parameter to createBuiltinAgents() function - Implement model fallback priority chain for OmO agent: 1. oh-my-opencode.json agents.OmO.model (explicit override) 2. OpenCode system config.model (system default) 3. Hardcoded default in omoAgent (fallback) - Pass config.model from OpenCode settings to createBuiltinAgents() This fixes issue #79 where users couldn't change agent models via OpenCode config. 🤖 Generated with assistance of OhMyOpenCode (https://github.com/code-yeongyu/oh-my-opencode)
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@@ -62,7 +62,8 @@ function mergeAgentConfig(
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export function createBuiltinAgents(
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disabledAgents: BuiltinAgentName[] = [],
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agentOverrides: AgentOverrides = {},
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directory?: string
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directory?: string,
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systemDefaultModel?: string
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): Record<string, AgentConfig> {
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const result: Record<string, AgentConfig> = {}
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@@ -84,6 +85,18 @@ export function createBuiltinAgents(
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}
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const override = agentOverrides[agentName]
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// Apply model fallback chain for OmO agent:
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// 1. oh-my-opencode.json agents.OmO.model (highest priority)
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// 2. OpenCode system config.model (middle priority)
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// 3. Hardcoded default in omoAgent (lowest priority / fallback)
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if (agentName === "OmO" && systemDefaultModel && !override?.model) {
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finalConfig = {
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...finalConfig,
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model: systemDefaultModel,
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}
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}
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if (override) {
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result[name] = mergeAgentConfig(finalConfig, override)
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} else {
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